// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/BitArray.h" #include "Containers/Set.h" #include "Containers/SparseArray.h" #include "Delegates/Delegate.h" #include "HAL/PlatformCrt.h" #include "Input/Reply.h" #include "Misc/Optional.h" #include "Styling/SlateTypes.h" #include "Templates/SharedPointer.h" #include "Templates/TypeHash.h" #include "Types/SlateEnums.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/Views/STableViewBase.h" #include "Widgets/Views/STreeView.h" class FFbxAttributeInfo; class FFbxNodeInfo; class FFbxSceneInfo; class ITableRow; class SWidget; typedef TSharedPtr FbxNodeInfoPtr; class SFbxSceneTreeView : public STreeView { public: ~SFbxSceneTreeView(); SLATE_BEGIN_ARGS(SFbxSceneTreeView) : _SceneInfo(NULL) {} SLATE_ARGUMENT(TSharedPtr, SceneInfo) SLATE_END_ARGS() /** Construct this widget */ void Construct(const FArguments& InArgs); TSharedRef< ITableRow > OnGenerateRowFbxSceneTreeView(FbxNodeInfoPtr Item, const TSharedRef< STableViewBase >& OwnerTable); void OnGetChildrenFbxSceneTreeView(FbxNodeInfoPtr InParent, TArray< FbxNodeInfoPtr >& OutChildren); void OnToggleSelectAll(ECheckBoxState CheckType); FReply OnExpandAll(); FReply OnCollapseAll(); protected: TSharedPtr SceneInfo; /** the elements we show in the tree view */ TArray FbxRootNodeArray; /** Open a context menu for the current selection */ TSharedPtr OnOpenContextMenu(); void AddSelectionToImport(); void RemoveSelectionFromImport(); void SetSelectionImportState(bool MarkForImport); void OnSelectionChanged(FbxNodeInfoPtr Item, ESelectInfo::Type SelectionType); void GotoAsset(TSharedPtr AssetAttribute); void RecursiveSetImport(FbxNodeInfoPtr NodeInfoPtr, bool ImportStatus); };