Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxOptionWindow.cpp
2025-05-18 13:04:45 +08:00

231 lines
6.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "FbxOptionWindow.h"
#include "Containers/EnumAsByte.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
#include "DetailsViewArgs.h"
#include "Factories/FbxAnimSequenceImportData.h"
#include "Framework/Application/SlateApplication.h"
#include "IDetailsView.h"
#include "IDocumentation.h"
#include "Internationalization/Internationalization.h"
#include "Layout/Children.h"
#include "Layout/Margin.h"
#include "Math/Interval.h"
#include "Misc/AssertionMacros.h"
#include "Misc/Attribute.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "SPrimaryButton.h"
#include "SlotBase.h"
#include "Styling/AppStyle.h"
#include "Types/SlateStructs.h"
#include "Types/WidgetActiveTimerDelegate.h"
#include "UObject/ObjectPtr.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Layout/SUniformGridPanel.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#define LOCTEXT_NAMESPACE "FBXOption"
void SFbxOptionWindow::Construct(const FArguments& InArgs)
{
ImportUI = InArgs._ImportUI;
WidgetWindow = InArgs._WidgetWindow;
bIsObjFormat = InArgs._IsObjFormat;
check (ImportUI);
TSharedPtr<SBox> ImportTypeDisplay;
TSharedPtr<SHorizontalBox> FbxHeaderButtons;
TSharedPtr<SBox> InspectorBox;
this->ChildSlot
[
SNew(SBox)
.MaxDesiredHeight(InArgs._MaxWindowHeight)
.MaxDesiredWidth(InArgs._MaxWindowWidth)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(2.0f)
[
SAssignNew(ImportTypeDisplay, SBox)
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(2.0f)
[
SNew(SBorder)
.Padding(FMargin(3))
.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew(STextBlock)
.Text(LOCTEXT("Import_CurrentFileTitle", "Current Asset: "))
]
+SHorizontalBox::Slot()
.Padding(5, 0, 0, 0)
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(InArgs._FullPath)
.ToolTipText(InArgs._FullPath)
]
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(2.0f)
[
SAssignNew(InspectorBox, SBox)
.MaxDesiredHeight(650.0f)
.WidthOverride(400.0f)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(2.0f)
[
SNew(SUniformGridPanel)
.SlotPadding(2.0f)
+ SUniformGridPanel::Slot(1, 0)
[
SAssignNew(ImportAllButton, SPrimaryButton)
.Text(LOCTEXT("FbxOptionWindow_ImportAll", "Import All"))
.ToolTipText(LOCTEXT("FbxOptionWindow_ImportAll_ToolTip", "Import all files with these same settings"))
.IsEnabled(this, &SFbxOptionWindow::CanImport)
.OnClicked(this, &SFbxOptionWindow::OnImportAll)
]
+ SUniformGridPanel::Slot(2, 0)
[
SNew(SButton)
.HAlign(HAlign_Center)
.Text(LOCTEXT("FbxOptionWindow_Import", "Import"))
.IsEnabled(this, &SFbxOptionWindow::CanImport)
.OnClicked(this, &SFbxOptionWindow::OnImport)
]
+ SUniformGridPanel::Slot(3, 0)
[
SNew(SButton)
.HAlign(HAlign_Center)
.Text(LOCTEXT("FbxOptionWindow_Cancel", "Cancel"))
.ToolTipText(LOCTEXT("FbxOptionWindow_Cancel_ToolTip", "Cancels importing this FBX file"))
.OnClicked(this, &SFbxOptionWindow::OnCancel)
]
]
]
];
FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
FDetailsViewArgs DetailsViewArgs;
DetailsViewArgs.bAllowSearch = false;
DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs);
InspectorBox->SetContent(DetailsView->AsShared());
ImportTypeDisplay->SetContent(
SNew(SBorder)
.Padding(FMargin(3))
.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(this, &SFbxOptionWindow::GetImportTypeDisplayText)
]
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
[
IDocumentation::Get()->CreateAnchor(FString("fbx-import-options-reference-in-unreal-engine"))
]
+ SHorizontalBox::Slot()
.HAlign(HAlign_Right)
[
SAssignNew(FbxHeaderButtons, SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.Padding(FMargin(2.0f, 0.0f))
[
SNew(SButton)
.Text(LOCTEXT("FbxOptionWindow_ResetOptions", "Reset to Default"))
.OnClicked(this, &SFbxOptionWindow::OnResetToDefaultClick)
]
]
]
);
DetailsView->SetObject(ImportUI);
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateSP(this, &SFbxOptionWindow::SetFocusPostConstruct));
}
EActiveTimerReturnType SFbxOptionWindow::SetFocusPostConstruct(double InCurrentTime, float InDeltaTime)
{
if (ImportAllButton.IsValid())
{
FSlateApplication::Get().SetKeyboardFocus(ImportAllButton, EFocusCause::SetDirectly);
}
return EActiveTimerReturnType::Stop;
}
FReply SFbxOptionWindow::OnResetToDefaultClick() const
{
ImportUI->ResetToDefault();
//Refresh the view to make sure the custom UI are updating correctly
DetailsView->SetObject(ImportUI, true);
return FReply::Handled();
}
FText SFbxOptionWindow::GetImportTypeDisplayText() const
{
switch (ImportUI->MeshTypeToImport)
{
case EFBXImportType::FBXIT_Animation :
return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeAnim", "Reimport Animation") : LOCTEXT("FbxOptionWindow_ImportTypeAnim", "Import Animation");
case EFBXImportType::FBXIT_SkeletalMesh:
return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSK", "Reimport Skeletal Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSK", "Import Skeletal Mesh");
case EFBXImportType::FBXIT_StaticMesh:
return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSM", "Reimport Static Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSM", "Import Static Mesh");
}
return FText::GetEmpty();
}
bool SFbxOptionWindow::CanImport() const
{
// do test to see if we are ready to import
if (ImportUI->MeshTypeToImport == FBXIT_Animation)
{
if (ImportUI->Skeleton == NULL || !ImportUI->bImportAnimations)
{
return false;
}
}
if (ImportUI->AnimSequenceImportData->AnimationLength == FBXALIT_SetRange)
{
if (ImportUI->AnimSequenceImportData->FrameImportRange.Min > ImportUI->AnimSequenceImportData->FrameImportRange.Max)
{
return false;
}
}
return true;
}
#undef LOCTEXT_NAMESPACE