// Copyright Epic Games, Inc. All Rights Reserved. #include "FbxOptionWindow.h" #include "Containers/EnumAsByte.h" #include "Containers/UnrealString.h" #include "Delegates/Delegate.h" #include "DetailsViewArgs.h" #include "Factories/FbxAnimSequenceImportData.h" #include "Framework/Application/SlateApplication.h" #include "IDetailsView.h" #include "IDocumentation.h" #include "Internationalization/Internationalization.h" #include "Layout/Children.h" #include "Layout/Margin.h" #include "Math/Interval.h" #include "Misc/AssertionMacros.h" #include "Misc/Attribute.h" #include "Modules/ModuleManager.h" #include "PropertyEditorModule.h" #include "SPrimaryButton.h" #include "SlotBase.h" #include "Styling/AppStyle.h" #include "Types/SlateStructs.h" #include "Types/WidgetActiveTimerDelegate.h" #include "UObject/ObjectPtr.h" #include "Widgets/Input/SButton.h" #include "Widgets/Layout/SBorder.h" #include "Widgets/Layout/SBox.h" #include "Widgets/Layout/SUniformGridPanel.h" #include "Widgets/SBoxPanel.h" #include "Widgets/Text/STextBlock.h" #define LOCTEXT_NAMESPACE "FBXOption" void SFbxOptionWindow::Construct(const FArguments& InArgs) { ImportUI = InArgs._ImportUI; WidgetWindow = InArgs._WidgetWindow; bIsObjFormat = InArgs._IsObjFormat; check (ImportUI); TSharedPtr ImportTypeDisplay; TSharedPtr FbxHeaderButtons; TSharedPtr InspectorBox; this->ChildSlot [ SNew(SBox) .MaxDesiredHeight(InArgs._MaxWindowHeight) .MaxDesiredWidth(InArgs._MaxWindowWidth) [ SNew(SVerticalBox) + SVerticalBox::Slot() .AutoHeight() .Padding(2.0f) [ SAssignNew(ImportTypeDisplay, SBox) ] +SVerticalBox::Slot() .AutoHeight() .Padding(2.0f) [ SNew(SBorder) .Padding(FMargin(3)) .BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder")) [ SNew(SHorizontalBox) +SHorizontalBox::Slot() .AutoWidth() [ SNew(STextBlock) .Text(LOCTEXT("Import_CurrentFileTitle", "Current Asset: ")) ] +SHorizontalBox::Slot() .Padding(5, 0, 0, 0) .AutoWidth() .VAlign(VAlign_Center) [ SNew(STextBlock) .Text(InArgs._FullPath) .ToolTipText(InArgs._FullPath) ] ] ] + SVerticalBox::Slot() .AutoHeight() .Padding(2.0f) [ SAssignNew(InspectorBox, SBox) .MaxDesiredHeight(650.0f) .WidthOverride(400.0f) ] + SVerticalBox::Slot() .AutoHeight() .Padding(2.0f) [ SNew(SUniformGridPanel) .SlotPadding(2.0f) + SUniformGridPanel::Slot(1, 0) [ SAssignNew(ImportAllButton, SPrimaryButton) .Text(LOCTEXT("FbxOptionWindow_ImportAll", "Import All")) .ToolTipText(LOCTEXT("FbxOptionWindow_ImportAll_ToolTip", "Import all files with these same settings")) .IsEnabled(this, &SFbxOptionWindow::CanImport) .OnClicked(this, &SFbxOptionWindow::OnImportAll) ] + SUniformGridPanel::Slot(2, 0) [ SNew(SButton) .HAlign(HAlign_Center) .Text(LOCTEXT("FbxOptionWindow_Import", "Import")) .IsEnabled(this, &SFbxOptionWindow::CanImport) .OnClicked(this, &SFbxOptionWindow::OnImport) ] + SUniformGridPanel::Slot(3, 0) [ SNew(SButton) .HAlign(HAlign_Center) .Text(LOCTEXT("FbxOptionWindow_Cancel", "Cancel")) .ToolTipText(LOCTEXT("FbxOptionWindow_Cancel_ToolTip", "Cancels importing this FBX file")) .OnClicked(this, &SFbxOptionWindow::OnCancel) ] ] ] ]; FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked("PropertyEditor"); FDetailsViewArgs DetailsViewArgs; DetailsViewArgs.bAllowSearch = false; DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea; DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs); InspectorBox->SetContent(DetailsView->AsShared()); ImportTypeDisplay->SetContent( SNew(SBorder) .Padding(FMargin(3)) .BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder")) [ SNew(SHorizontalBox) + SHorizontalBox::Slot() .AutoWidth() .VAlign(VAlign_Center) [ SNew(STextBlock) .Text(this, &SFbxOptionWindow::GetImportTypeDisplayText) ] +SHorizontalBox::Slot() .VAlign(VAlign_Center) .AutoWidth() [ IDocumentation::Get()->CreateAnchor(FString("fbx-import-options-reference-in-unreal-engine")) ] + SHorizontalBox::Slot() .HAlign(HAlign_Right) [ SAssignNew(FbxHeaderButtons, SHorizontalBox) + SHorizontalBox::Slot() .AutoWidth() .Padding(FMargin(2.0f, 0.0f)) [ SNew(SButton) .Text(LOCTEXT("FbxOptionWindow_ResetOptions", "Reset to Default")) .OnClicked(this, &SFbxOptionWindow::OnResetToDefaultClick) ] ] ] ); DetailsView->SetObject(ImportUI); RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateSP(this, &SFbxOptionWindow::SetFocusPostConstruct)); } EActiveTimerReturnType SFbxOptionWindow::SetFocusPostConstruct(double InCurrentTime, float InDeltaTime) { if (ImportAllButton.IsValid()) { FSlateApplication::Get().SetKeyboardFocus(ImportAllButton, EFocusCause::SetDirectly); } return EActiveTimerReturnType::Stop; } FReply SFbxOptionWindow::OnResetToDefaultClick() const { ImportUI->ResetToDefault(); //Refresh the view to make sure the custom UI are updating correctly DetailsView->SetObject(ImportUI, true); return FReply::Handled(); } FText SFbxOptionWindow::GetImportTypeDisplayText() const { switch (ImportUI->MeshTypeToImport) { case EFBXImportType::FBXIT_Animation : return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeAnim", "Reimport Animation") : LOCTEXT("FbxOptionWindow_ImportTypeAnim", "Import Animation"); case EFBXImportType::FBXIT_SkeletalMesh: return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSK", "Reimport Skeletal Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSK", "Import Skeletal Mesh"); case EFBXImportType::FBXIT_StaticMesh: return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSM", "Reimport Static Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSM", "Import Static Mesh"); } return FText::GetEmpty(); } bool SFbxOptionWindow::CanImport() const { // do test to see if we are ready to import if (ImportUI->MeshTypeToImport == FBXIT_Animation) { if (ImportUI->Skeleton == NULL || !ImportUI->bImportAnimations) { return false; } } if (ImportUI->AnimSequenceImportData->AnimationLength == FBXALIT_SetRange) { if (ImportUI->AnimSequenceImportData->FrameImportRange.Min > ImportUI->AnimSequenceImportData->FrameImportRange.Max) { return false; } } return true; } #undef LOCTEXT_NAMESPACE