27 lines
978 B
C++
27 lines
978 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/IConsoleManager.h"
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#include "Misc/CommandLine.h"
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namespace UE::PixelStreamingHMD::Settings
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{
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extern void InitialiseSettings();
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extern void CommandLineParseOption();
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// Begin CVars
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extern TAutoConsoleVariable<bool> CVarPixelStreamingEnableHMD;
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extern TAutoConsoleVariable<bool> CVarPixelStreamingHMDMatchAspectRatio;
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extern TAutoConsoleVariable<bool> CVarPixelStreamingHMDApplyEyePosition;
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extern TAutoConsoleVariable<bool> CVarPixelStreamingHMDApplyEyeRotation;
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extern TAutoConsoleVariable<float> CVarPixelStreamingHMDHFOV;
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extern TAutoConsoleVariable<float> CVarPixelStreamingHMDVFOV;
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extern TAutoConsoleVariable<float> CVarPixelStreamingHMDIPD;
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extern TAutoConsoleVariable<float> CVarPixelStreamingHMDProjectionOffsetX;
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extern TAutoConsoleVariable<float> CVarPixelStreamingHMDProjectionOffsetY;
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// End CVars
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} // namespace UE::PixelStreamingHMD::Settings
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