Files
2025-05-18 13:04:45 +08:00

27 lines
978 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/IConsoleManager.h"
#include "Misc/CommandLine.h"
namespace UE::PixelStreamingHMD::Settings
{
extern void InitialiseSettings();
extern void CommandLineParseOption();
// Begin CVars
extern TAutoConsoleVariable<bool> CVarPixelStreamingEnableHMD;
extern TAutoConsoleVariable<bool> CVarPixelStreamingHMDMatchAspectRatio;
extern TAutoConsoleVariable<bool> CVarPixelStreamingHMDApplyEyePosition;
extern TAutoConsoleVariable<bool> CVarPixelStreamingHMDApplyEyeRotation;
extern TAutoConsoleVariable<float> CVarPixelStreamingHMDHFOV;
extern TAutoConsoleVariable<float> CVarPixelStreamingHMDVFOV;
extern TAutoConsoleVariable<float> CVarPixelStreamingHMDIPD;
extern TAutoConsoleVariable<float> CVarPixelStreamingHMDProjectionOffsetX;
extern TAutoConsoleVariable<float> CVarPixelStreamingHMDProjectionOffsetY;
// End CVars
} // namespace UE::PixelStreamingHMD::Settings