// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "HAL/IConsoleManager.h" #include "Misc/CommandLine.h" namespace UE::PixelStreamingHMD::Settings { extern void InitialiseSettings(); extern void CommandLineParseOption(); // Begin CVars extern TAutoConsoleVariable CVarPixelStreamingEnableHMD; extern TAutoConsoleVariable CVarPixelStreamingHMDMatchAspectRatio; extern TAutoConsoleVariable CVarPixelStreamingHMDApplyEyePosition; extern TAutoConsoleVariable CVarPixelStreamingHMDApplyEyeRotation; extern TAutoConsoleVariable CVarPixelStreamingHMDHFOV; extern TAutoConsoleVariable CVarPixelStreamingHMDVFOV; extern TAutoConsoleVariable CVarPixelStreamingHMDIPD; extern TAutoConsoleVariable CVarPixelStreamingHMDProjectionOffsetX; extern TAutoConsoleVariable CVarPixelStreamingHMDProjectionOffsetY; // End CVars } // namespace UE::PixelStreamingHMD::Settings