Files
UnrealEngine/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Source/Private/AvidDNxHDDecoderElectraModule.cpp
2025-05-18 13:04:45 +08:00

41 lines
820 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AvidDNxHDDecoderElectraModule.h"
#include "Modules/ModuleManager.h"
#if PLATFORM_WINDOWS
#include "Windows/ElectraMediaAvidDNxHDDecoder.h"
#endif
#define LOCTEXT_NAMESPACE "AvidDNxHDDecoderElectraModule"
DEFINE_LOG_CATEGORY(LogAvidDNxHDElectraDecoder);
class FAvidDNxHDElectraDecoderModule : public IModuleInterface
{
public:
void StartupModule() override
{
#if PLATFORM_WINDOWS
FElectraMediaAvidDNxHDDecoder::Startup();
#endif
}
void ShutdownModule() override
{
#if PLATFORM_WINDOWS
FElectraMediaAvidDNxHDDecoder::Shutdown();
#endif
}
bool SupportsDynamicReloading() override
{
// Codec could still be in use
return false;
}
};
IMPLEMENT_MODULE(FAvidDNxHDElectraDecoderModule, AvidDNxHDDecoderElectra);
#undef LOCTEXT_NAMESPACE