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# -*- coding: utf-8 -*-
#
# Copyright Epic Games, Inc. All Rights Reserved.
#
# Configuration file for the Sphinx documentation builder.
#
# This file does only contain a selection of the most common options. For a
# full list see the documentation:
# http://www.sphinx-doc.org/en/stable/config
# -- Path setup --------------------------------------------------------------
# Add modules to search path
import os
import sys
sys.path.insert(0, os.path.abspath(r'..\modules'))
# -- Project information -----------------------------------------------------
project = u'Unreal Python'
copyright = u'©, Epic Games, Inc. All rights reserved. Unreal and its logo are Epics trademarks or registered trademarks in the US and elsewhere'
author = u'Epic Games Inc.'
# The short X.Y version
version = u'{{Version}}'
# The full version, including alpha/beta/rc tags
release = u'{{Version}} (Experimental)'
# -- General configuration ---------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#
# needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'sphinx.ext.autodoc',
'sphinx.ext.napoleon',
'sphinx.ext.intersphinx'
]
# Napoleon settings
napoleon_google_docstring = True
napoleon_numpy_docstring = True
napoleon_include_init_with_doc = False
napoleon_include_private_with_doc = False
napoleon_include_special_with_doc = True
# Intersphinx settings
intersphinx_mapping = {'python': ('https://docs.python.org/2', None)}
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
#
# source_suffix = ['.rst', '.md']
source_suffix = '.rst'
# The master toctree document.
master_doc = 'index'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path .
exclude_patterns = []
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# -- Options for HTML output -------------------------------------------------
# The path to look for themes
html_theme_path = ['../themes']
# The theme to use for HTML and HTML Help pages.
html_theme = 'ue_api'
# Theme options are theme-specific and customize the look and feel of a theme.
html_theme_options = {
"rightsidebar": "false",
"stickysidebar": "true",
"relbarbgcolor": "#2E2E2E",
"footerbgcolor": "#2E2E2E",
"sidebarbgcolor": "#FFFFFF",
"sidebartextcolor": "#000000",
"sidebarlinkcolor": "#4b79bc",
"th_bgcolor": "#eeeef7",
}
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# Specify if links to the reST sources will be added to the sidebar
html_show_sourcelink = False
html_copy_source = False
# If true, the index is generated twice: once as a single page with all the
# entries, and once as one page per starting letter.
html_split_index = True
html_show_sphinx = False
# Custom sidebar templates, must be a dictionary that maps document names
# to template names.
#
# The default sidebars (for documents that don't match any pattern) are
# defined by theme itself. Builtin themes are using these templates by
# default: ``['localtoc.html', 'relations.html', 'sourcelink.html',
# 'searchbox.html']``.
#
# html_sidebars = {}
# -- Options for HTMLHelp output ---------------------------------------------
# Output file base name for HTML help builder.
htmlhelp_basename = 'UnrealPythondoc'
# -- Options for LaTeX output ------------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#
# 'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#
# 'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#
# 'preamble': '',
# Latex figure (float) alignment
#
# 'figure_align': 'htbp',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'UnrealPython.tex', u'UnrealPython Documentation',
u'Epic Games', 'manual'),
]
# -- Options for manual page output ------------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'unrealpython', u'Unreal Python Documentation',
[author], 1)
]
# -- Options for Texinfo output ----------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'UnrealPython', u'Unreal Python Documentation',
author, 'UnrealPython', 'One line description of project.',
'Miscellaneous'),
]
# -- Extension configuration -------------------------------------------------