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2025-05-18 13:04:45 +08:00

28 lines
642 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DaySequenceConditionSet.h"
#include "EditableDaySequenceConditionSet.generated.h"
UCLASS(Transient, MinimalAPI)
class UEditableDaySequenceConditionSet : public UObject
{
public:
GENERATED_BODY()
UEditableDaySequenceConditionSet();
void SetConditions(const FDaySequenceConditionSet::FConditionValueMap& InConditions);
FDaySequenceConditionSet::FConditionValueMap& GetConditions();
FString GetConditionSetExportText();
private:
UPROPERTY()
FDaySequenceConditionSet ConditionSet;
FProperty* ConditionsProperty;
FString ConditionsPropertyAsString;
};