28 lines
642 B
C++
28 lines
642 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DaySequenceConditionSet.h"
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#include "EditableDaySequenceConditionSet.generated.h"
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UCLASS(Transient, MinimalAPI)
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class UEditableDaySequenceConditionSet : public UObject
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{
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public:
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GENERATED_BODY()
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UEditableDaySequenceConditionSet();
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void SetConditions(const FDaySequenceConditionSet::FConditionValueMap& InConditions);
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FDaySequenceConditionSet::FConditionValueMap& GetConditions();
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FString GetConditionSetExportText();
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private:
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UPROPERTY()
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FDaySequenceConditionSet ConditionSet;
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FProperty* ConditionsProperty;
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FString ConditionsPropertyAsString;
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}; |