// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DaySequenceConditionSet.h" #include "EditableDaySequenceConditionSet.generated.h" UCLASS(Transient, MinimalAPI) class UEditableDaySequenceConditionSet : public UObject { public: GENERATED_BODY() UEditableDaySequenceConditionSet(); void SetConditions(const FDaySequenceConditionSet::FConditionValueMap& InConditions); FDaySequenceConditionSet::FConditionValueMap& GetConditions(); FString GetConditionSetExportText(); private: UPROPERTY() FDaySequenceConditionSet ConditionSet; FProperty* ConditionsProperty; FString ConditionsPropertyAsString; };