Files
2025-05-18 13:04:45 +08:00

46 lines
871 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataprepLibraries : ModuleRules
{
public DataprepLibraries(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Core",
"CoreUObject",
"DataprepCore",
"DataprepEditor",
"DatasmithContent",
"DerivedDataCache",
"EditorFramework",
"EditorScriptingUtilities",
"Engine",
"GraphEditor",
"InputCore",
"KismetCompiler",
"LevelSequence",
"MeshDescription",
"Slate",
"SlateCore",
"StaticMeshDescription",
"ToolMenus",
"UnrealEd",
"PhysicsCore",
"StaticMeshEditor"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"DataprepCore/Private/Shared",
}
);
}
}
}