46 lines
871 B
C#
46 lines
871 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class DataprepLibraries : ModuleRules
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{
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public DataprepLibraries(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"DataprepCore",
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"DataprepEditor",
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"DatasmithContent",
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"DerivedDataCache",
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"EditorFramework",
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"EditorScriptingUtilities",
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"Engine",
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"GraphEditor",
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"InputCore",
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"KismetCompiler",
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"LevelSequence",
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"MeshDescription",
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"Slate",
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"SlateCore",
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"StaticMeshDescription",
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"ToolMenus",
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"UnrealEd",
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"PhysicsCore",
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"StaticMeshEditor"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"DataprepCore/Private/Shared",
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}
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);
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}
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}
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}
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