// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DataprepLibraries : ModuleRules { public DataprepLibraries(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "DataprepCore", "DataprepEditor", "DatasmithContent", "DerivedDataCache", "EditorFramework", "EditorScriptingUtilities", "Engine", "GraphEditor", "InputCore", "KismetCompiler", "LevelSequence", "MeshDescription", "Slate", "SlateCore", "StaticMeshDescription", "ToolMenus", "UnrealEd", "PhysicsCore", "StaticMeshEditor" } ); PrivateIncludePaths.AddRange( new string[] { "DataprepCore/Private/Shared", } ); } } }