Files
UnrealEngine/Templates/TP_nDisplayBP/Config/DefaultEngine.ini
2025-05-18 13:04:45 +08:00

35 lines
1.1 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/Main.Main
GameDefaultMap=/Game/Maps/Main.Main
[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
bEnabled=True
[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
r.DefaultFeature.MotionBlur=False
r.SceneRenderTargetResizeMethod=2
vr.AllowMotionBlurInVR=True
r.DefaultFeature.AutoExposure.Method=1
r.DefaultFeature.AutoExposure.Bias=1.000000
r.AllowStaticLighting=False
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6