Files
UnrealEngine/Templates/TP_SIM_BlankBP/Config/DefaultEngine.ini
2025-05-18 13:04:45 +08:00

46 lines
1.6 KiB
INI

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/SimBlank/Levels/SimBlank.SimBlank
+EditorTemplateMapOverrides=(Thumbnail="/Game/SimBlank/Levels/Thumbnails/SimBlank_Thumbnail.SimBlank_Thumbnail",Map="/Game/SimBlank/Levels/SimBlank.SimBlank",DisplayName=NSLOCTEXT("[/Script/EngineSettings]", "C47C7345459213852543F1906820C22C", "Simulation Blank"))
GlobalDefaultGameMode=/Game/SimBlank/Blueprints/BP_SimGameMode.BP_SimGameMode_C
GameDefaultMap=/Game/SimBlank/Levels/SimBlank.SimBlank
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.AllowStaticLighting=False
r.Shadow.Virtual.Enable=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1