Files
UnrealEngine/Templates/TP_Puzzle/Config/TemplateDefs.ini
2025-05-18 13:04:45 +08:00

43 lines
3.3 KiB
INI

[/Script/GameProjectGeneration.TemplateProjectDefs]
Categories=Games
LocalizedDisplayNames=(Language="en",Text="Puzzle")
LocalizedDescriptions=(Language="en",Text="The puzzle template features a simple grid of blocks. The camera is postioned overhead of the blocks. The user can interact with these blocks by clicking using either the mouse or touch screen. When a block is clicked its color changes and a score, which shown using a text component within the level is increased.")
LocalizedDisplayNames=(Language="ko",Text="퍼즐")
LocalizedDescriptions=(Language="ko",Text="퍼즐 템플릿은 단순한 블록 모눈을 특징으로 합니다. 카메라는 블록 위에 위치해 있습니다. 사용자는 이 블록을 마우스나 터치스크린으로 클릭하여 상호작용할 수 있습니다. 블록을 클릭하면 색이 바뀌면서 레벨에 표시된 점수가 올라가며, 여기에는 텍스트 컴포넌트가 사용되었습니다.")
LocalizedDisplayNames=(Language="ja",Text="パズル")
LocalizedDescriptions=(Language="ja",Text="パズルテンプレートにはシンプルなブロックのグリッドが含まれています。カメラはブロックを上から見下ろしています。ユーザーはマウスやタッチスクリーンでブロックをクリックすることができます。ブロックをクリックすると色が変化し得点が追加されます。得点はテキストコンポーネントで表示されています。")
LocalizedDisplayNames=(Language="zh-Hans",Text="拼图类游戏")
LocalizedDescriptions=(Language="zh-Hans",Text="拼图类游戏模板拥有一张简单的方块网格。摄像机位于方块的正上方。用户可以通过鼠标或触摸屏点击来与这些方块交互。被点击的方块会改变颜色,同时关卡内使用文本组件显示的分数会增加。")
ClassTypes=Actor, PlayerController, SceneComponent, TextRenderComponent, StaticMeshComponent, MaterialInstance, PrimitiveComponent
AssetTypes=Static Mesh
FoldersToIgnore=Build
FoldersToIgnore=Intermediate
FoldersToIgnore=Saved
FoldersToIgnore=Media
FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="Config/config.ini"
FilesToIgnore="Manifest.json"
FilesToIgnore="contents.txt"
FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
SharedContentPacks=(MountName="Puzzle",DetailLevels=("Standard"))
SharedContentPacks=(MountName="Geometry",DetailLevels=("Standard","High"))