Files
UnrealEngine/Templates/TP_ME_VProdBP/Config/DefaultEngine.ini
2025-05-18 13:04:45 +08:00

127 lines
3.9 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
; quality settings
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
; exposure control and tone mapping settings
r.Tonemapper.Sharpen=2
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.Bloom=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
r.DefaultFeature.MotionBlur=False
r.SceneRenderTargetResizeMethod=2
;dynamic gi settings
r.LightPropagationVolume=0
; quality settings
r.ReflectionCaptureResolution=2048
r.AllowStaticLighting=True
r.HighResScreenshotDelay=8
r.DefaultBackBufferPixelFormat=4
r.AllowGlobalClipPlane=False
r.GBufferFormat=3
; shader settings
r.PostProcessing.PropagateAlpha=1
r.SupportSkyAtmosphereAffectsHeightFog=True
r.DefaultFeature.LensFlare=False
r.ClearCoatNormal=False
r.NormalMapsForStaticLighting=False
[/Script/EngineSettings.GameMapsSettings]
;defines what level to be loaded by default in the editor and at playback time
GameDefaultMap=/Game/VProdProject/Maps/Main.Main
EditorStartupMap=/Game/VProdProject/Maps/Main.Main
[/Script/UnrealEd.UnrealEdEngine]
; Remove Engine Template maps
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
;Allows for Hardware Accelerated Video Decoding
[/Script/WmfMediaFactory.WmfMediaSettings]
AllowNonStandardCodecs=True
HardwareAcceleratedVideoDecoding=True
LowLatency=False
NativeAudioOut=False
;Adds Virtual Scouting Widget for VR Scouting
[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
; Enables WebControl API
WebControl.EnableServerOnStartup=1
;Adds Remote Session for Vcam
[RemoteSession]
+Channels=(Name=FRemoteSessionFrameBufferChannel,Mode=Write)
+Channels=(Name=FRemoteSessionInputChannel,Mode=Read)
+Channels=(Name=FRemoteSessionXRTrackingChannel,Mode=Read)
;Setup for Media Profiles
[/Script/MediaFrameworkUtilities.MediaProfileSettings]
bApplyInCommandlet=False
MediaSourceProxy=/Game/VprodProject/MediaIO/MediaSource-01.MediaSource-01
MediaSourceProxy=/Game/VprodProject/MediaIO/MediaSource-02.MediaSource-02
MediaOutputProxy=/Game/VprodProject/MediaIO/MediaOutput-01.MediaOutput-01
StartupMediaProfile=None
;Setup for Multiuser
[/Script/Concert.ConcertClientConfig]
bIsHeadless=False
bInstallEditorToolbarButton=True
bAutoConnect=False
DefaultServerURL=
DefaultSessionName=
DefaultSessionToRestore=
DefaultSaveSessionAs=
ClientSettings=(DisplayName="",AvatarColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),DesktopAvatarActorClass=/ConcertSyncClient/DesktopPresence.DesktopPresence_C,VRAvatarActorClass=/ConcertSyncClient/VRPresence.VRPresence_C,DiscoveryTimeoutSeconds=5,SessionTickFrequencySeconds=1,LatencyCompensationMs=0.000000,Tags=)
EndpointSettings=(bEnableLogging=False,PurgeProcessedMessageDelaySeconds=30,RemoteEndpointTimeoutSeconds=60)
;Setup for Ndisplay Cluster
[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
bEnabled=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=FE1C85674E26FE981BF51B824609C20E
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=