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UnrealEngine/Templates/TP_InCamVFXBP/Config/TemplateDefs.ini
2025-05-18 13:04:45 +08:00

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[/Script/GameProjectGeneration.TemplateProjectDefs]
Categories=ME
LocalizedDisplayNames=(Language="en",Text="InCameraVFX")
LocalizedDescriptions=(Language="en",Text="This project template provides all the necessary Blueprints, plugins, and settings for in-camera VFX workflows. Use this as a starting point for Virtual Production shoots with LED volumes. \n\nThis template includes three maps for getting started with different LED volumes: two levels that have variations of corner immersive stages, and one level that has a curved LED wall.\n\n")
LocalizedDisplayNames=(Language="ko",Text="인카메라 VFX")
LocalizedDescriptions=(Language="ko",Text="이 프로젝트 템플릿은 인카메라 VFX 워크플로에 필요한 모든 블루프린트, 플러그인 및 세팅을 제공합니다. LED 볼륨을 사용하는 버추얼 프로덕션 촬영의 시작점으로 사용해 보세요. \n\n 이 템플릿은 각종 LED 볼륨을 사용할 수 있는 3개의 맵이 있습니다. 몰입형 코너 스테이지의 베리에이션을 갖춘 레벨 2개와 곡면 LED 월을 갖춘 레벨 1개를 사용해 보세요.\n\n")
LocalizedDisplayNames=(Language="ja",Text="インカメラVFX")
LocalizedDescriptions=(Language="ja",Text="このプロジェクトテンプレートはインカメラ VFX ワークフローに必要なすべてのブループリント、プラグイン、設定を提供します。LED ボリュームを使ったバーチャルプロダクション撮影をここから始めましょう。 \n\nこのテンプレートは異なる種類の LED ボリュームに合わせた 3 個のマップを用意しています。コーナー没入ステージのバリエーションに対応した 2 個のマップと、曲面 LED ウォールの 1 個のマップです。\n\n")
LocalizedDisplayNames=(Language="zh-Hans",Text="摄像机内VFX")
LocalizedDescriptions=(Language="zh-Hans",Text="该项目模板提供了摄像机内VFX工作流程所需的一切蓝图、插件和设置。它可以作为使用LED体积进行虚拟制片拍摄的良好起点。\n\n该模板包含三张地图适用于不同的LED体积两个关卡包含不同角度的沉浸式舞台一个关卡包含一面曲面LED墙。\n\n")
ClassTypes=Actor, Blueprint
AssetTypes=Static Mesh, Texture, Blueprint
FoldersToIgnore=Binaries
FoldersToIgnore=Build
FoldersToIgnore=Intermediate
FoldersToIgnore=Saved
FoldersToIgnore=Media
FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="Config/config.ini"
FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor")
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
; Which settings on the project settings page should be hidden for this template. Default: none
; Allowed values are:
; All - Hides the settings page entirely
; Languages - Choose between C++ and Blueprint versions.
; HardwareTarget - Choose between Mobile and Desktop hardware targets.
; GraphicsPreset - Choose between Maximum and Scalable graphics.
; StarterContent - Choose whether to add starter content to the project.
; XR - Choose whether to enable Virtual Reality support for the project.
;HiddenSettings=All
HiddenSettings=Languages
HiddenSettings=HardwareTarget
HiddenSettings=GraphicsPreset
;HiddenSettings=StarterContent
HiddenSettings=XR