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UnrealEngine/Templates/TP_AEC_ArchvisBP/Config/TemplateDefs.ini
2025-05-18 13:04:45 +08:00

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; This file specifies how a template will be treated when creating a project from it.
; It includes rules for ignoring files, replacing files and changing the contents of files.
; This file is annotated to help with creating your own templates.
[/Script/GameProjectGeneration.TemplateProjectDefs]
; The categories that this template should appear in. The values in this list refer to the Key value given in TemplateCategories.ini.
Categories=AEC
; The localized display names for this template. Each entry specifies a Language code and Unicode text to display in the New Project dialog.
LocalizedDisplayNames=(Language="en", Text="Archvis")
; The localized descriptions for this template, which is displayed when the template is selected.
LocalizedDescriptions=(Language="en", Text="This template is dedicated to architectural visualization workflows. It contains examples of exterior and interior still rendering, animations, sun studies, and non-photorealistic stylized renderings.\n\nThe template gives you a way to get quickly started on your architectural visualization projects by enabling Datasmith and other useful plugins, such as Movie Render Queue and a physically accurate sun and sky system.")
LocalizedDisplayNames=(Language="ko",Text="건축 시각화")
LocalizedDescriptions=(Language="ko",Text="이 템플릿은 건축 시각화 워크플로를 위해 제작되었습니다. 익스테리어 및 인테리어 스틸 렌더링, 애니메이션, 태양 스터디 및 논 포토리얼한 스타일라이즈드 렌더링 샘플이 포함되어 있습니다.\n\n이 템플릿을 통해 데이터스미스를 비롯해 무비 렌더 큐와 물리적으로 정확한 태양 및 스카이와 같은 다른 유용한 플러그인을 사용하여 건축 시각화 프로젝트를 빠르게 시작하실 수 있습니다.")
LocalizedDisplayNames=(Language="zh-Hans",Text="建筑可视化")
LocalizedDescriptions=(Language="zh-Hans",Text="该模板专为建筑可视化流程设计,包含数个室外及室内静态图片渲染、动画、阳光研究以及非写实风格化渲染方面的示例。\n\n该模板启用了Datasmith和其他实用插件如影片渲染队列以及物理精准的太阳和天空系统可以让你快速启动建筑可视化项目。")
LocalizedDisplayNames=(Language="ja", Text="建築ビジュアライゼーション")
LocalizedDescriptions=(Language="ja",Text="このテンプレートは建築ビジュアライゼーション向けです。エクステリア及びインテリアの静止画レンダリング、アニメーション、日照検討、ノンフォトリアル レンダリングの例を含んでいます。\n\n建築ビジュアライゼーション プロジェクトをすぐに開始できるように準備したテンプレートです。Datasmith に加えて ムービー レンダー キューなど便利なプラグインを有効にし、物理的に正確な太陽、空システムも有効にしています。")
; The sort key to use for the template to bypass the default alphabetical sorting.
SortKey="1"
; This project uses a thumbnail as the project icon
bThumbnailAsIcon=true
; A list of folders to avoid copying when creating a project from this template.
; These should contain files only of concern to the template itself and not desired in the user's project.
FoldersToIgnore=Media
; The files to ignore copying, relative to the template root folder.
; %TEMPLATENAME% will be replaced by the template's folder name when resolving these.
; Filename comparisons are case-insensitive.
; For example, if this template is "TP_Blank" and the user creates "MyProject", then "TP_Blank.uproject" will be copied to "MyProject.uproject".
FilesToIgnore="%TEMPLATENAME%.uproject"
FilesToIgnore="%TEMPLATENAME%.png"
FilesToIgnore="Config/TemplateDefs.ini"
FilesToIgnore="Manifest.json"
FilesToIgnore="contents.txt"
; NOTE: For the purposes of the below examples, this template is considered to be named "TP_Blank", and the user has created a project called "MyProject".
; Folders that will be renamed when creating a project from this template.
; %PROJECTNAME% will be replaced by the project name specified by the user during creation when resolving these rules.
; For example, then "Source/TP_Blank" will be copied to "Source/MyProject".
FolderRenames=(From="Source/%TEMPLATENAME%", To="Source/%PROJECTNAME%")
FolderRenames=(From="Source/%TEMPLATENAME%Editor", To="Source/%PROJECTNAME%Editor")
; Rules for renaming files when creating a project from this template.
; %TEMPLATENAME_UPPERCASE% and %PROJECTNAME_UPPERCASE% are the template and project names in upper case, eg. for "TP_Blank", its upper case representation is "TP_BLANK".
; %TEMPLATENAME_LOWERCASE% and %PROJECTNAME_LOWERCASE% are the template and project names in lower case, eg. for "TP_Blank", its lower case representation is "tp_blank".
; A rule does not have to include any of these modifiers.
; Extensions is a list of files to consider for these replacements. Eg. ("cpp", "h") will try to apply a rule only to files like "SomeFile.cpp" and "SomeFile.h".
; bCaseSensitive specifies whether this replacement should be case-sensitive.
; Here are some default rules for renaming files:
; This rule states that a file called "TP_BLANK.cpp" will be renamed to "MYPROJECT.cpp".
FilenameReplacements=(Extensions=("cpp","h","ini","cs"), From="%TEMPLATENAME_UPPERCASE%", To="%PROJECTNAME_UPPERCASE%", bCaseSensitive=true)
; This rule states that a file called "tp_blank.ini" will be renamed to "myproject.ini"
FilenameReplacements=(Extensions=("cpp","h","ini","cs"), From="%TEMPLATENAME_LOWERCASE%", To="%PROJECTNAME_LOWERCASE%", bCaseSensitive=true)
; And this rule catches any irregularly-cased files, so that "Tp_bLANK.ini" will be renamed to "MyProject.ini".
FilenameReplacements=(Extensions=("cpp","h","ini","cs"), From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false)
; Rules for renaming strings in the contents of files.
; The same rules as above apply, but any usages of strings that match these rules inside the file will be changed. This includes all substrings!
; For example, "TP_Blank" will be replaced by "MyProject", but "TP_Blank_Name" will also be replaced by "MyProject_Name".
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"), From="%TEMPLATENAME_UPPERCASE%", To="%PROJECTNAME_UPPERCASE%", bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"), From="%TEMPLATENAME_LOWERCASE%", To="%PROJECTNAME_LOWERCASE%", bCaseSensitive=true)
ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"), From="%TEMPLATENAME%", To="%PROJECTNAME%", bCaseSensitive=false)
; The following settings are not enabled for this project, but are included for completeness:
; Whether or not this template can be used to create a project. Default: true
; If this is set to false, then the template becomes a Feature Pack that can only be referenced from other templates, or added to a project from the Content Browser.
;bAllowProjectCreation=false
; Which settings on the project settings page should be hidden for this template. Default: none
; Allowed values are:
; All - Hides the settings page entirely
; Languages - Choose between C++ and Blueprint versions.
; HardwareTarget - Choose between Mobile and Desktop hardware targets.
; GraphicsPreset - Choose between Maximum and Scalable graphics.
; StarterContent - Choose whether to add starter content to the project.
; VR - Choose whether to enable Virtual Reality support for the project.
HiddenSettings=All
;HiddenSettings=Languages
;HiddenSettings=HardwareTarget
;HiddenSettings=GraphicsPreset
;HiddenSettings=StarterContent
;HiddenSettings=XR
; The class types that this project uses.
; This is only for display in the template description, and does not affect project creation.
;ClassTypes=GameMode, Character, Actor
; The asset types that this project uses.
; This is only for display in the template description, and does not affect project creation.
;AssetTypes=Skeleton, Static Mesh, Texture
; Shared feature packs. The files in these packs listed in these structures marked as 'additionalfiles' will be copied on project generation.
SharedContentPacks=(MountName="Building",DetailLevels=("Standard"))
SharedContentPacks=(MountName="BlankDefault",DetailLevels=("Standard"))
;SharedContentPacks=(MountName="ArchvisDefault",DetailLevels=("Standard"))