39 lines
842 B
C++
39 lines
842 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "LyraTabListWidgetBase.h"
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#include "UI/Foundation/LyraButtonBase.h"
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#include "LyraTabButtonBase.generated.h"
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#define UE_API LYRAGAME_API
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class UCommonLazyImage;
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class UObject;
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struct FFrame;
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struct FSlateBrush;
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UCLASS(MinimalAPI, Abstract, Blueprintable, meta = (DisableNativeTick))
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class ULyraTabButtonBase : public ULyraButtonBase, public ILyraTabButtonInterface
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{
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GENERATED_BODY()
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public:
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UE_API void SetIconFromLazyObject(TSoftObjectPtr<UObject> LazyObject);
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UE_API void SetIconBrush(const FSlateBrush& Brush);
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protected:
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UFUNCTION()
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UE_API virtual void SetTabLabelInfo_Implementation(const FLyraTabDescriptor& TabLabelInfo) override;
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private:
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UPROPERTY(meta = (BindWidgetOptional))
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TObjectPtr<UCommonLazyImage> LazyImage_Icon;
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};
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#undef UE_API
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