Files
UnrealEngine/Samples/Games/Lyra/Source/LyraGame/Tests/LyraGameplayRpcRegistrationComponent.h
2025-05-18 13:04:45 +08:00

66 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ExternalRpcRegistrationComponent.h"
#include "Serialization/JsonSerializer.h"
#include "Dom/JsonObject.h"
#include "LyraGameplayRpcRegistrationComponent.generated.h"
#define UE_API LYRAGAME_API
UCLASS(MinimalAPI)
class ULyraGameplayRpcRegistrationComponent : public UExternalRpcRegistrationComponent
{
GENERATED_BODY()
protected:
static UE_API ULyraGameplayRpcRegistrationComponent* ObjectInstance;
public:
static UE_API ULyraGameplayRpcRegistrationComponent* GetInstance();
#if WITH_RPC_REGISTRY
/**
* Basic function that converts any request into a proper Json body.
*/
UE_API TSharedPtr<FJsonObject> GetJsonObjectFromRequestBody(TArray<uint8> InRequestBody);
UE_API virtual void DeregisterHttpCallbacks() override;
// These are RPCs that should always be enabled, no matter what state the game is in. They
UE_API virtual void RegisterAlwaysOnHttpCallbacks() override;
/**
* This is an example RPC that shows how to interact with request bodies and gather passed in values for use in game code.
*/
UE_API bool HttpExecuteCheatCommand(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete);
// These are RPCs that should only be enabled while we are in the frontend.
UE_API virtual void RegisterFrontendHttpCallbacks();
//bool HttpSetMatchType(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete);
// These are RPCs that should only be enabled while we are in a match
UE_API virtual void RegisterInMatchHttpCallbacks();
/**
* This is an example RPC that shows how you can use requests to cause in-game input.
*/
UE_API bool HttpFireOnceCommand(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete);
/**
* This is an example RPC that shows how you can put together a response for consumption.
*/
UE_API bool HttpGetPlayerVitalsCommand(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete);
#endif
};
#undef UE_API