Files
UnrealEngine/Samples/Games/Lyra/Source/LyraGame/Messages/LyraVerbMessageHelpers.h
2025-05-18 13:04:45 +08:00

40 lines
1003 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "LyraVerbMessageHelpers.generated.h"
#define UE_API LYRAGAME_API
struct FGameplayCueParameters;
struct FLyraVerbMessage;
class APlayerController;
class APlayerState;
class UObject;
struct FFrame;
UCLASS(MinimalAPI)
class ULyraVerbMessageHelpers : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Lyra")
static UE_API APlayerState* GetPlayerStateFromObject(UObject* Object);
UFUNCTION(BlueprintCallable, Category = "Lyra")
static UE_API APlayerController* GetPlayerControllerFromObject(UObject* Object);
UFUNCTION(BlueprintCallable, Category = "Lyra")
static UE_API FGameplayCueParameters VerbMessageToCueParameters(const FLyraVerbMessage& Message);
UFUNCTION(BlueprintCallable, Category = "Lyra")
static UE_API FLyraVerbMessage CueParametersToVerbMessage(const FGameplayCueParameters& Params);
};
#undef UE_API