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UnrealEngine/Samples/Games/Lyra/Source/LyraGame/Interaction/LyraInteractionDurationMessage.h
2025-05-18 13:04:45 +08:00

25 lines
501 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "NativeGameplayTags.h"
#include "LyraInteractionDurationMessage.generated.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_INTERACTION_DURATION_MESSAGE);
USTRUCT(BlueprintType)
struct FLyraInteractionDurationMessage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
TObjectPtr<AActor> Instigator = nullptr;
UPROPERTY(BlueprintReadWrite)
float Duration = 0;
};