Files
UnrealEngine/Samples/Games/Lyra/Source/LyraGame/Feedback/ContextEffects/LyraContextEffectsInterface.h
2025-05-18 13:04:45 +08:00

61 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/HitResult.h"
#include "GameplayTagContainer.h"
#include "UObject/Interface.h"
#include "LyraContextEffectsInterface.generated.h"
#define UE_API LYRAGAME_API
class UAnimSequenceBase;
class UObject;
class USceneComponent;
struct FFrame;
/**
*
*/
UENUM()
enum EEffectsContextMatchType: int
{
ExactMatch,
BestMatch
};
/**
*
*/
UINTERFACE(MinimalAPI, Blueprintable)
class ULyraContextEffectsInterface : public UInterface
{
GENERATED_BODY()
};
class ILyraContextEffectsInterface : public IInterface
{
GENERATED_BODY()
public:
/** */
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
UE_API void AnimMotionEffect(const FName Bone
, const FGameplayTag MotionEffect
, USceneComponent* StaticMeshComponent
, const FVector LocationOffset
, const FRotator RotationOffset
, const UAnimSequenceBase* AnimationSequence
, const bool bHitSuccess
, const FHitResult HitResult
, FGameplayTagContainer Contexts
, FVector VFXScale = FVector(1)
, float AudioVolume = 1
, float AudioPitch = 1);
};
#undef UE_API