44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class zlib : ModuleRules
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{
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protected readonly string Version = "1.3";
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protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); }
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protected string LibraryPath { get => Path.Combine(VersionPath, "lib"); }
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public zlib(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include"));
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PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include", "minizip"));
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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if (Target.WindowsPlatform.Architecture == UnrealArch.Arm64)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.Architecture.WindowsLibDir, "Release", "zlibstatic.lib"));
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}
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else
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", "Release", "zlibstatic.lib"));
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", "Release", "libz.a"));
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Unix", Target.Architecture.LinuxName, "Release", "libz.a"));
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android) || Target.IsInPlatformGroup(UnrealPlatformGroup.Apple))
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{
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PublicSystemLibraries.Add("z");
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}
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}
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}
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