Files
UnrealEngine/Engine/Source/ThirdParty/zlib/zlib.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class zlib : ModuleRules
{
protected readonly string Version = "1.3";
protected string VersionPath { get => Path.Combine(ModuleDirectory, Version); }
protected string LibraryPath { get => Path.Combine(VersionPath, "lib"); }
public zlib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include"));
PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include", "minizip"));
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
if (Target.WindowsPlatform.Architecture == UnrealArch.Arm64)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.Architecture.WindowsLibDir, "Release", "zlibstatic.lib"));
}
else
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", "Release", "zlibstatic.lib"));
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", "Release", "libz.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Unix", Target.Architecture.LinuxName, "Release", "libz.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android) || Target.IsInPlatformGroup(UnrealPlatformGroup.Apple))
{
PublicSystemLibraries.Add("z");
}
}
}