18 lines
398 B
C#
18 lines
398 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class simde : ModuleRules
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{
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public simde(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicSystemIncludePaths.Add(ModuleDirectory);
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PublicSystemIncludePaths.Add(Path.Join(ModuleDirectory, "include"));
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bDisableStaticAnalysis = true;
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}
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}
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