Files
UnrealEngine/Engine/Source/ThirdParty/simde/simde.Build.cs
2025-05-18 13:04:45 +08:00

18 lines
398 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class simde : ModuleRules
{
public simde(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(ModuleDirectory);
PublicSystemIncludePaths.Add(Path.Join(ModuleDirectory, "include"));
bDisableStaticAnalysis = true;
}
}