Files
UnrealEngine/Engine/Source/ThirdParty/rpclib/rpclib.Build.cs
2025-05-18 13:04:45 +08:00

34 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
[SupportedPlatforms("Win64", "Mac", "Linux")]
public class RPCLib : ModuleRules
{
protected readonly string Version = "2.2.1";
public RPCLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string VersionPath = Path.Combine(ModuleDirectory, Version);
string LibraryPath = Path.Combine(VersionPath, "lib");
PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include"));
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Unix", Target.Architecture.LinuxName, "Release", "librpc.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", "Release", "librpc.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.WindowsPlatform.Architecture.WindowsLibDir, "Release", "rpc.lib"));
}
}
}