Files
UnrealEngine/Engine/Source/ThirdParty/portmidi/portmidi.Build.cs
2025-05-18 13:04:45 +08:00

26 lines
874 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class portmidi : ModuleRules
{
public portmidi(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "portmidi/include");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string PlatformSubdir = Target.Architecture == UnrealArch.Arm64 ? "WinArm64" : "Win64";
PublicAdditionalLibraries.Add(Target.UEThirdPartySourceDirectory + $"portmidi/lib/{PlatformSubdir}/portmidi_64.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Target.UEThirdPartySourceDirectory + "portmidi/lib/Mac/libportmidi.a");
PublicFrameworks.Add("CoreAudio");
PublicFrameworks.Add("CoreMIDI");
}
}
}