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UnrealEngine/Engine/Source/ThirdParty/portmidi/PortMidi.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>PortMidi v.217</Name>
<Location>/Engine/Source/ThirdParty/portmidi/</Location>
<Date>2016-06-14T11:48:36.6906991-04:00</Date>
<Function>Allows content creators to tune any numerical property of any Object in UE4 at runtime using standard off-the-shelf Midi hardware</Function>
<Justification>It's a much cleaner and easier to understand API than the built in Windows Midi API and provides some auto-recovery functions for things like input buffer overruns and the like</Justification>
<Eula>https://sourceforge.net/projects/portmedia/</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses/PortMidi_License.txt</LicenseFolder>
</TpsData>