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UnrealEngine/Engine/Source/ThirdParty/openexr/openexr-3.3.2/Contrib/DtexToExr/ChangeLog
2025-05-18 13:04:45 +08:00

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Version 1.0.0:
* Initial release of this code.
Version 1.0.1:
* Fixed misinterpretation of values read from "deepopacity" dtex files.
The data stored is actually transmission, or 1.0-opacity, which means
that "deepopacity" dtex values actually monotonically decrease from 1
to 0. We have updated the comments and documentation to reflect this
and have fixed the PxOneChanDeepOpacity file to convert the data
as it is read out of the file.