105 lines
2.9 KiB
Bash
105 lines
2.9 KiB
Bash
#!/bin/bash
|
|
|
|
set -e
|
|
|
|
LIBRARY_NAME="OpenEXR"
|
|
REPOSITORY_NAME="openexr"
|
|
|
|
# Informational, for the usage message.
|
|
CURRENT_LIBRARY_VERSION=3.3.2
|
|
|
|
# If building OpenEXR version 3.3.2, be sure to apply this patch to address
|
|
# an issue with reading very small images using the stream API.
|
|
# From the "openexr-3.3.2" source directory, run:
|
|
# git apply ../openexr_v3.3.2_small_images_PR_1985.patch
|
|
|
|
BUILD_SCRIPT_NAME="$(basename $BASH_SOURCE)"
|
|
BUILD_SCRIPT_DIR=`cd $(dirname "$BASH_SOURCE"); pwd`
|
|
|
|
UsageAndExit()
|
|
{
|
|
echo "Build $LIBRARY_NAME for use with Unreal Engine on Mac"
|
|
echo
|
|
echo "Usage:"
|
|
echo
|
|
echo " $BUILD_SCRIPT_NAME <$LIBRARY_NAME Version>"
|
|
echo
|
|
echo "Usage examples:"
|
|
echo
|
|
echo " $BUILD_SCRIPT_NAME $CURRENT_LIBRARY_VERSION"
|
|
echo " -- Installs $LIBRARY_NAME version $CURRENT_LIBRARY_VERSION."
|
|
echo
|
|
exit 1
|
|
}
|
|
|
|
# Get version from arguments.
|
|
LIBRARY_VERSION=$1
|
|
if [ -z "$LIBRARY_VERSION" ]
|
|
then
|
|
UsageAndExit
|
|
fi
|
|
|
|
UE_MODULE_LOCATION=$BUILD_SCRIPT_DIR
|
|
UE_SOURCE_THIRD_PARTY_LOCATION=`cd $UE_MODULE_LOCATION/..; pwd`
|
|
IMATH_CMAKE_LOCATION="$UE_SOURCE_THIRD_PARTY_LOCATION/Imath/Deploy/Imath-3.1.12/Mac/lib/cmake/Imath"
|
|
|
|
SOURCE_LOCATION="$UE_MODULE_LOCATION/$REPOSITORY_NAME-$LIBRARY_VERSION"
|
|
|
|
BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate"
|
|
|
|
# Specify all of the include/bin/lib directory variables so that CMake can
|
|
# compute relative paths correctly for the imported targets.
|
|
INSTALL_INCLUDEDIR=include
|
|
INSTALL_BIN_DIR="Mac/bin"
|
|
INSTALL_LIB_DIR="Mac/lib"
|
|
|
|
INSTALL_LOCATION="$UE_MODULE_LOCATION/Deploy/$REPOSITORY_NAME-$LIBRARY_VERSION"
|
|
INSTALL_INCLUDE_LOCATION="$INSTALL_LOCATION/$INSTALL_INCLUDEDIR"
|
|
INSTALL_MAC_LOCATION="$INSTALL_LOCATION/Mac"
|
|
|
|
rm -rf $BUILD_LOCATION
|
|
rm -rf $INSTALL_INCLUDE_LOCATION
|
|
rm -rf $INSTALL_MAC_LOCATION
|
|
|
|
mkdir $BUILD_LOCATION
|
|
pushd $BUILD_LOCATION > /dev/null
|
|
|
|
CXX_FLAGS="-fvisibility-ms-compat -fvisibility-inlines-hidden"
|
|
|
|
CMAKE_ARGS=(
|
|
-DCMAKE_INSTALL_PREFIX="$INSTALL_LOCATION"
|
|
-DCMAKE_PREFIX_PATH="$IMATH_CMAKE_LOCATION"
|
|
-DCMAKE_INSTALL_INCLUDEDIR="$INSTALL_INCLUDEDIR"
|
|
-DCMAKE_INSTALL_BINDIR="$INSTALL_BIN_DIR"
|
|
-DCMAKE_INSTALL_LIBDIR="$INSTALL_LIB_DIR"
|
|
-DCMAKE_CXX_FLAGS="$CXX_FLAGS"
|
|
-DCMAKE_OSX_DEPLOYMENT_TARGET="14.0"
|
|
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
|
|
-DBUILD_TESTING=OFF
|
|
-DBUILD_SHARED_LIBS=OFF
|
|
-DOPENEXR_BUILD_TOOLS=OFF
|
|
-DOPENEXR_BUILD_EXAMPLES=OFF
|
|
-DOPENEXR_INSTALL_PKG_CONFIG=OFF
|
|
)
|
|
|
|
NUM_CPU=8
|
|
|
|
echo Configuring build for $LIBRARY_NAME version $LIBRARY_VERSION...
|
|
cmake -G "Xcode" $SOURCE_LOCATION "${CMAKE_ARGS[@]}"
|
|
|
|
echo Building $LIBRARY_NAME for Debug...
|
|
cmake --build . --config Debug -j$NUM_CPU
|
|
|
|
echo Installing $LIBRARY_NAME for Debug...
|
|
cmake --install . --config Debug
|
|
|
|
echo Building $LIBRARY_NAME for Release...
|
|
cmake --build . --config Release -j$NUM_CPU
|
|
|
|
echo Installing $LIBRARY_NAME for Release...
|
|
cmake --install . --config Release
|
|
|
|
popd > /dev/null
|
|
|
|
echo Done.
|