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UnrealEngine/Engine/Source/ThirdParty/nvTriStrip/nvTriStrip-1.0.0/BuildForMac.command
2025-05-18 13:04:45 +08:00

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#!/bin/bash
set -e
NVTRISTRIP_VERSION=1.0.0
UE_MODULE_LOCATION=`pwd`
SOURCE_LOCATION="$UE_MODULE_LOCATION/"
INSTALL_LOCATION="$UE_MODULE_LOCATION/Lib/Mac/"
BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate"
rm -rf $BUILD_LOCATION
mkdir $BUILD_LOCATION
pushd $BUILD_LOCATION
CMAKE_ARGS=(
-DCMAKE_INSTALL_PREFIX="$INSTALL_LOCATION"
-DCMAKE_OSX_DEPLOYMENT_TARGET="10.9"
-DCMAKE_BUILD_TYPE=Release
-DBUILD_SHARED_LIBS=OFF
)
if [ "$BUILD_UNIVERSAL" = true ] ; then
CMAKE_ARGS+=(-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64")
fi
echo Configuring build for nvTriStrip version $NVTRISTRIP_VERSION...
cmake -G "Xcode" $SOURCE_LOCATION "${CMAKE_ARGS[@]}"
echo Building nvTriStrip for Debug...
cmake --build . --config Debug
echo Installing nvTriStrip for Debug...
cmake --install . --config Debug
echo Building nvTriStrip for Release...
cmake --build . --config Release
echo Installing nvTriStrip for Release...
cmake --install . --config Release
cp "$BUILD_LOCATION/Release/libnvtristrip.a" "$INSTALL_LOCATION/libnvtristrip.a"
cp "$BUILD_LOCATION/Debug/libnvtristrip.a" "$INSTALL_LOCATION/libnvtristripd.a"
popd
echo Done.