66 lines
2.5 KiB
C#
66 lines
2.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class nvTextureTools : ModuleRules
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{
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public nvTextureTools(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string nvttPath = Target.UEThirdPartySourceDirectory + "nvTextureTools/nvTextureTools-2.0.8/";
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string nvttLibPath = nvttPath + "lib";
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PublicSystemIncludePaths.Add(nvttPath + "src/src");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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nvttLibPath += ("/Win64/VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName() + "/");
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PublicAdditionalLibraries.Add(nvttLibPath + "nvtt_64.lib");
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PublicDelayLoadDLLs.Add("nvtt_64.dll");
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// note this does not stage it to a place where DelayLoad will find it, you must manually load :
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/nvTextureTools/Win64/nvtt_64.dll");
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RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/nvTextureTools/Win64/AVX2/nvtt_64.dll");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string NVCorePath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvcore.dylib";
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string NVImagePath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvimage.dylib";
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string NVMathPath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvmath.dylib";
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string NVTTPath = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Mac/libnvtt.dylib";
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PublicDelayLoadDLLs.Add(NVCorePath);
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PublicDelayLoadDLLs.Add(NVImagePath);
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PublicDelayLoadDLLs.Add(NVMathPath);
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PublicDelayLoadDLLs.Add(NVTTPath);
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RuntimeDependencies.Add(NVCorePath);
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RuntimeDependencies.Add(NVImagePath);
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RuntimeDependencies.Add(NVMathPath);
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RuntimeDependencies.Add(NVTTPath);
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PublicAdditionalLibraries.Add(nvttPath + "lib/Mac/libsquish.a");
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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string NvBinariesDir = Target.UEThirdPartyBinariesDirectory + "nvTextureTools/Linux/" + Target.Architecture.LinuxName;
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PrivateRuntimeLibraryPaths.Add(NvBinariesDir);
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PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvcore.so");
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PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvimage.so");
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PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvmath.so");
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PublicAdditionalLibraries.Add(NvBinariesDir + "/libnvtt.so");
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RuntimeDependencies.Add(NvBinariesDir + "/libnvcore.so");
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RuntimeDependencies.Add(NvBinariesDir + "/libnvimage.so");
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RuntimeDependencies.Add(NvBinariesDir + "/libnvmath.so");
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RuntimeDependencies.Add(NvBinariesDir + "/libnvtt.so");
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}
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}
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}
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