59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class nghttp2 : ModuleRules
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{
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protected readonly string Version = "1.64.0";
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public nghttp2(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string VersionPath = Path.Combine(ModuleDirectory, Version);
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string LibraryPath = Path.Combine(VersionPath, "lib");
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PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include"));
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Unix", Target.Architecture.LinuxName, "Release", "libnghttp2.a"));
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android))
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{
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string[] Architectures = new string[] {
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"ARM64",
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"x64",
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};
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foreach(var Architecture in Architectures)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Android", Architecture, "Release", "libnghttp2.a"));
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", "Release", "libnghttp2.a"));
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}
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else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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string PlatformSubdir = "Win64";
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if (Target.Architecture == UnrealArch.Arm64)
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{
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// BuildForUE puts the arm64 in <Platform>/<Arch>
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PlatformSubdir = Path.Combine(PlatformSubdir, "arm64");
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}
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, PlatformSubdir, "Release", "nghttp2.lib"));
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PublicDefinitions.Add("NGHTTP2_STATICLIB=1");
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}
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// Our build requires OpenSSL and zlib, so ensure they're linked in
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AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]
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{
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"OpenSSL",
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"zlib"
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});
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}
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}
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