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UnrealEngine/Engine/Source/ThirdParty/nanosvg/nanosvg.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>nanosvg</Name>
<Location>/Engine/Source/ThirdParty/nanosvg</Location>
<Function>Rasterizes (converts shapes to pixels) scalable vector graphics files (.svg) to have clear resolution independent icons for the editor UI. SVG is widely used on the web and we'd like this to be used for the Unreal Editor.</Function>
<Eula>https://github.com/memononen/nanosvg/blob/master/LICENSE.txt</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses</LicenseFolder>
</TpsData>