Files
UnrealEngine/Engine/Source/ThirdParty/libvpx/build/Mac/add_build_version.py
2025-05-18 13:04:45 +08:00

41 lines
1.3 KiB
Python

import logging
from pathlib import Path
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(message)s')
logger = logging.getLogger(__name__)
# Assuming we'll always just run this from the root of the source folder
search_dir = Path('.')
# Define the line to be added at the top of each ASM file
line_to_add = '[buildversion minos="14.0.0" sdk="15.1.0"]\n'
asm_files = list(search_dir.rglob('*.asm'))
def process_file(asm_file):
try:
with asm_file.open('r+', encoding='utf-8') as file:
content = file.read()
if not content.startswith(line_to_add):
file.seek(0, 0)
file.write(line_to_add + content)
logger.info(f"Added build version to: {asm_file}")
else:
logger.info(f"Build version already present in: {asm_file}")
except PermissionError:
logger.error(f"Permission error with {asm_file}. Skipping.")
except IOError as e:
logger.error(f"IO error with {asm_file}: {e}. Skipping.")
except Exception as e:
logger.error(f"Unexpected error with {asm_file}: {e}. Skipping.")
# Run the script
if __name__ == "__main__":
if asm_files:
for asm_file in asm_files:
process_file(asm_file)
else:
logger.info("No .asm files found in the directory.")