59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class libcurl : ModuleRules
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{
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public libcurl(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicDefinitions.Add("WITH_LIBCURL=1");
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PublicDefinitions.Add("CURL_STATICLIB=1");
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string LibCurlPath = Target.UEThirdPartySourceDirectory + "libcurl/8.12.1/";
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PublicSystemIncludePaths.Add(Path.Combine(LibCurlPath, "include"));
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibCurlPath, "lib", "Unix", Target.Architecture.LinuxName, "Release", "libcurl.a"));
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android))
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{
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string[] Architectures = new string[] {
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"ARM64",
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"x64",
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};
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foreach(var Architecture in Architectures)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibCurlPath, "lib", "Android", Architecture, "Release", "libcurl.a"));
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}
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(Path.Combine(LibCurlPath, "lib", "Mac", "Release", "libcurl.a"));
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PublicFrameworks.Add("SystemConfiguration");
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}
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else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && !Target.WindowsPlatform.bUseXCurl)
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{
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string PlatformSubdir = "Win64";
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if (Target.Architecture == UnrealArch.Arm64)
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{
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// BuildForUE puts the arm64 in <Platform>/<Arch>
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PlatformSubdir = Path.Combine(PlatformSubdir, "arm64");
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}
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PublicAdditionalLibraries.Add(Path.Combine(LibCurlPath, "lib", PlatformSubdir, "Release", "libcurl.lib"));
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}
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// Our build requires nghttp2, OpenSSL and zlib, so ensure they're linked in
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AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]
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{
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"nghttp2",
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"OpenSSL",
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"zlib"
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});
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}
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}
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