Files
UnrealEngine/Engine/Source/ThirdParty/libGPUCounters/libGPUCounters.Build.cs
2025-05-18 13:04:45 +08:00

23 lines
778 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class libGPUCounters : ModuleRules
{
public libGPUCounters(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string BasePath = Target.UEThirdPartySourceDirectory + "libGPUCounters/";
PublicSystemIncludePaths.Add(BasePath + "Public");
if (Target.Platform == UnrealTargetPlatform.Android && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PublicAdditionalLibraries.Add(BasePath + "lib/arm64-v8a/libGPUCounters.so");
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "libGPUCounters_UPL.xml"));
}
}
}