Files
UnrealEngine/Engine/Source/ThirdParty/libFLAC/libFLAC.build.cs
2025-05-18 13:04:45 +08:00

28 lines
1019 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class libFLAC : ModuleRules
{
protected virtual string FlacVersion { get { return "flac-1.4.3"; } }
protected virtual string IncRootDirectory { get { return Target.UEThirdPartySourceDirectory; } }
protected virtual string LibRootDirectory { get { return Target.UEThirdPartySourceDirectory; } }
protected virtual string FlacIncPath { get { return Path.Combine(IncRootDirectory, "libFLAC", FlacVersion, "include"); } }
protected virtual string FlacLibPath { get { return Path.Combine(LibRootDirectory, "libFLAC", FlacVersion, "lib"); } }
public libFLAC(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PublicDefinitions.Add("FLAC__NO_DLL=1");
string LibraryPath = FlacLibPath + "/Win64/Release/";
PublicAdditionalLibraries.Add(LibraryPath + "FLAC.lib");
PublicSystemIncludePaths.Add(FlacIncPath);
}
}
}