Files
UnrealEngine/Engine/Source/ThirdParty/hlslcc/HLSLCC.Build.cs
2025-05-18 13:04:45 +08:00

52 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HLSLCC : ModuleRules
{
public HLSLCC(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "hlslcc/hlslcc/src/hlslcc_lib");
string LibPath = Target.UEThirdPartySourceDirectory + "hlslcc/hlslcc/lib/";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibPath = LibPath + "Win64/";
LibPath = LibPath + "VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName();
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(LibPath + "/hlslccd_64.lib");
}
else
{
PublicAdditionalLibraries.Add(LibPath + "/hlslcc_64.lib");
}
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT)
{
PublicAdditionalLibraries.Add(LibPath + "Mac/libhlslccd.a");
}
else
{
PublicAdditionalLibraries.Add(LibPath + "Mac/libhlslcc.a");
}
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(LibPath + "Linux/" + Target.Architecture.LinuxName + "/libhlslcc.a");
}
else
{
string Err = string.Format("Attempt to build against HLSLCC on unsupported platform {0}", Target.Platform);
System.Console.WriteLine(Err);
throw new BuildException(Err);
}
}
}