Files
UnrealEngine/Engine/Source/ThirdParty/etc2comp/etc2comp.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class etc2comp : ModuleRules
{
public etc2comp(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicDefinitions.Add("WITH_ETC2COMP=1");
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "EtcLib", "Etc"));
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "EtcLib", "EtcCodec"));
if (Target.Platform == UnrealTargetPlatform.Win64)
{
bool bUseDebugLibs = Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT;
string ConfigName = bUseDebugLibs ? "Debug" : "Release";
string ArchName = Target.Architecture == UnrealArch.Arm64 ? "WinArm64" : "Win64";
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", ArchName, ConfigName, "EtcLib.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Mac", "Release", "libEtcLib.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Linux", "Release", "libEtcLib.a"));
}
}
}