36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class etc2comp : ModuleRules
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{
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public etc2comp(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicDefinitions.Add("WITH_ETC2COMP=1");
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PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "EtcLib", "Etc"));
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PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "EtcLib", "EtcCodec"));
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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bool bUseDebugLibs = Target.Configuration == UnrealTargetConfiguration.Debug && Target.bDebugBuildsActuallyUseDebugCRT;
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string ConfigName = bUseDebugLibs ? "Debug" : "Release";
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string ArchName = Target.Architecture == UnrealArch.Arm64 ? "WinArm64" : "Win64";
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", ArchName, ConfigName, "EtcLib.lib"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Mac", "Release", "libEtcLib.a"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Linux", "Release", "libEtcLib.a"));
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}
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}
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}
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