71 lines
2.9 KiB
C#
71 lines
2.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System;
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using System.IO;
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public class dr_libs : ModuleRules
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{
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protected virtual bool bPlatformSupports_dr_libs_MP3
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{
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get
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{
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return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
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(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture != UnrealArch.Arm64) ||
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Target.Platform == UnrealTargetPlatform.Mac ||
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Target.Platform == UnrealTargetPlatform.IOS ||
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// Android: we only have arm64 libs, so we can't enable it when building for x86 or x86+arm64, since there's only one #define possible
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(Target.Platform == UnrealTargetPlatform.Android && !Target.Architectures.bIsMultiArch && Target.Architecture == UnrealArch.Arm64) ||
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false;
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}
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}
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protected virtual string IncRootDirectory { get { return Target.UEThirdPartySourceDirectory; } }
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protected virtual string LibRootDirectory { get { return Target.UEThirdPartySourceDirectory; } }
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protected virtual string drlibsIncPath { get { return Path.Combine(IncRootDirectory, "dr_libs", "dr_libs", "include"); } }
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protected virtual string drlibsLibPath { get { return Path.Combine(LibRootDirectory, "dr_libs", "dr_libs", "lib"); } }
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public dr_libs(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicDefinitions.Add(String.Format("WITH_DR_LIBS_MP3={0}", bPlatformSupports_dr_libs_MP3 ? 1 : 0));
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if (bPlatformSupports_dr_libs_MP3)
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{
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PublicSystemIncludePaths.Add(drlibsIncPath);
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
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{
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string LibraryPath = Path.Combine(drlibsLibPath, "Win64", "Release");
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if (Target.Architecture == UnrealArch.Arm64)
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{
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LibraryPath = Path.Combine(drlibsLibPath, "Win64", "arm64", "Release");
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}
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "dr_libs.lib"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Android)
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{
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string LibraryPath = Path.Combine(drlibsLibPath, "Android", "arm64-v8a");
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libdr_libs_mp3-Android-Shipping.a"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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string LibraryPath = Path.Combine(drlibsLibPath, "Mac");
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libdr_libs_mp3-Mac-Shipping.a"));
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}
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else if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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string LibraryPath = Path.Combine(drlibsLibPath, "IOS");
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libdr_libs_mp3-IOS-Shipping.a"));
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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string LibraryPath = Path.Combine(drlibsLibPath, "Linux");
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PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Target.Architecture.LinuxName, "libdr_libs_mp3-Linux-Shipping.a"));
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}
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}
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}
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}
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