Files
UnrealEngine/Engine/Source/ThirdParty/dr_libs/dr_libs.Build.cs
2025-05-18 13:04:45 +08:00

71 lines
2.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class dr_libs : ModuleRules
{
protected virtual bool bPlatformSupports_dr_libs_MP3
{
get
{
return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) ||
(Target.IsInPlatformGroup(UnrealPlatformGroup.Unix) && Target.Architecture != UnrealArch.Arm64) ||
Target.Platform == UnrealTargetPlatform.Mac ||
Target.Platform == UnrealTargetPlatform.IOS ||
// Android: we only have arm64 libs, so we can't enable it when building for x86 or x86+arm64, since there's only one #define possible
(Target.Platform == UnrealTargetPlatform.Android && !Target.Architectures.bIsMultiArch && Target.Architecture == UnrealArch.Arm64) ||
false;
}
}
protected virtual string IncRootDirectory { get { return Target.UEThirdPartySourceDirectory; } }
protected virtual string LibRootDirectory { get { return Target.UEThirdPartySourceDirectory; } }
protected virtual string drlibsIncPath { get { return Path.Combine(IncRootDirectory, "dr_libs", "dr_libs", "include"); } }
protected virtual string drlibsLibPath { get { return Path.Combine(LibRootDirectory, "dr_libs", "dr_libs", "lib"); } }
public dr_libs(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicDefinitions.Add(String.Format("WITH_DR_LIBS_MP3={0}", bPlatformSupports_dr_libs_MP3 ? 1 : 0));
if (bPlatformSupports_dr_libs_MP3)
{
PublicSystemIncludePaths.Add(drlibsIncPath);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
string LibraryPath = Path.Combine(drlibsLibPath, "Win64", "Release");
if (Target.Architecture == UnrealArch.Arm64)
{
LibraryPath = Path.Combine(drlibsLibPath, "Win64", "arm64", "Release");
}
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "dr_libs.lib"));
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
string LibraryPath = Path.Combine(drlibsLibPath, "Android", "arm64-v8a");
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libdr_libs_mp3-Android-Shipping.a"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
string LibraryPath = Path.Combine(drlibsLibPath, "Mac");
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libdr_libs_mp3-Mac-Shipping.a"));
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
string LibraryPath = Path.Combine(drlibsLibPath, "IOS");
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "libdr_libs_mp3-IOS-Shipping.a"));
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
string LibraryPath = Path.Combine(drlibsLibPath, "Linux");
PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, Target.Architecture.LinuxName, "libdr_libs_mp3-Linux-Shipping.a"));
}
}
}
}