Files
UnrealEngine/Engine/Source/ThirdParty/coremod/coremod.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class coremod: ModuleRules
{
public coremod(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string CoreModVersion = "4.2.6";
string LibraryPath = Target.UEThirdPartySourceDirectory + "coremod/coremod-" + CoreModVersion + "/";
PublicSystemIncludePaths.Add(LibraryPath + "include/coremod");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(LibraryPath + "/lib/Win64/VS2013/" + "coremod.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(LibraryPath + "/lib/Mac/libcoremodMac.a");
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
// TODO: Do we still need this?
// PublicLibraryPaths.Add(LibraryPath + "/lib/IOS");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
PublicAdditionalLibraries.Add(LibraryPath + "/lib/Linux/" + Target.Architecture.LinuxName + "/" + "libcoremodLinux.a");
}
else if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicAdditionalLibraries.Add(LibraryPath + "/lib/Android/x64/libxmp-coremod.a");
}
}
}