40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class coremod: ModuleRules
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{
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public coremod(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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string CoreModVersion = "4.2.6";
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string LibraryPath = Target.UEThirdPartySourceDirectory + "coremod/coremod-" + CoreModVersion + "/";
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PublicSystemIncludePaths.Add(LibraryPath + "include/coremod");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PublicAdditionalLibraries.Add(LibraryPath + "/lib/Win64/VS2013/" + "coremod.lib");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicAdditionalLibraries.Add(LibraryPath + "/lib/Mac/libcoremodMac.a");
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}
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else if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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// TODO: Do we still need this?
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// PublicLibraryPaths.Add(LibraryPath + "/lib/IOS");
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}
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else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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PublicAdditionalLibraries.Add(LibraryPath + "/lib/Linux/" + Target.Architecture.LinuxName + "/" + "libcoremodLinux.a");
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}
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else if (Target.Platform == UnrealTargetPlatform.Android)
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{
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PublicAdditionalLibraries.Add(LibraryPath + "/lib/Android/x64/libxmp-coremod.a");
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}
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}
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}
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