Files
UnrealEngine/Engine/Source/ThirdParty/asio/Asio.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
992 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Asio : ModuleRules
{
static readonly string Version = "1.30.2";
public Asio(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string AsioPath = Path.Combine(Target.UEThirdPartySourceDirectory, "asio", Version);
PublicSystemIncludePaths.Add(AsioPath);
PublicDefinitions.AddRange([
"ASIO_SEPARATE_COMPILATION",
"ASIO_STANDALONE",
"ASIO_NO_EXCEPTIONS",
"ASIO_NO_TYPEID",
// The following are explicitly set because IncludeTool is unable to
// parse the __has_include() preprocessor statements in Asio's config.hpp
"ASIO_HAS_STD_ARRAY",
"ASIO_HAS_STD_ATOMIC",
//"ASIO_HAS_STD_CALL_FUTURE",
//"ASIO_HAS_STD_CALL_ONCE",
//"ASIO_HAS_STD_CHRONO",
//"ASIO_HAS_STD_MUTEX_AND_CONDVAR",
//"ASIO_HAS_STD_STRING_VIEW",
"ASIO_HAS_STD_SYSTEM_ERROR",
//"ASIO_HAS_STD_THREAD",
"ASIO_HAS_STD_TYPE_TRAITS",
]);
}
}