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UnrealEngine/Engine/Source/ThirdParty/Windows/glTF-Toolkit/WindowsMRAssetConverter/targetver.h
2025-05-18 13:04:45 +08:00

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460 B
C

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>