Files
UnrealEngine/Engine/Source/ThirdParty/Windows/glTF-Toolkit/WindowsMRAssetConverter/stdafx.h
2025-05-18 13:04:45 +08:00

45 lines
867 B
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
#pragma once
// Use the C++ standard templated min/max
#define NOMINMAX
// DirectX apps don't need GDI
#define NODRAWTEXT
#define NOGDI
#define NOBITMAP
// Include <mcx.h> if you need this
#define NOMCX
// Include <winsvc.h> if you need this
#define NOSERVICE
// WinHelp is deprecated
#define NOHELP
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <wincodec.h>
#include <pathcch.h>
#include <shlwapi.h>
#include <wrl/client.h>
#include <d3d11_1.h>
#include <dxgi1_2.h>
#include <DirectXMath.h>
#include <DirectXColors.h>
#include <algorithm>
#include <exception>
#include <memory>
#include <stdexcept>
#include <fstream>
#include <iostream>
#include <sstream>
#include <set>
#include <stdio.h>