Files
UnrealEngine/Engine/Source/ThirdParty/Windows/glTF-Toolkit/WindowsMRAssetConverter/FileSystem.h
2025-05-18 13:04:45 +08:00

16 lines
558 B
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
#pragma once
#include <filesystem>
namespace FileSystem
{
std::wstring GetRelativePathWithTrailingSeparator(std::wstring from, std::wstring to);
std::wstring GetBasePath(const std::wstring& path);
std::wstring GetFullPath(const std::wstring& path);
std::wstring CreateSubFolder(const std::wstring& parentPath, const std::wstring& subFolderName);
std::wstring CreateTempFolder();
};