40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class DirectX : ModuleRules
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{
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[Obsolete("Replace with Target.WindowsPlatform.DirectXDir")]
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public static string GetDir(ReadOnlyTargetRules Target)
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{
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return Path.Combine(Target.UEThirdPartySourceDirectory, "Windows", "DirectX");
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}
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[Obsolete("Add DirectX to PublicDependencyModuleNames")]
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public static string GetIncludeDir(ReadOnlyTargetRules Target)
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{
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return Path.Combine(GetDir(Target), "include");
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}
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[Obsolete("Replace with Target.WindowsPlatform.DirectXLibDir")]
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public static string GetLibDir(ReadOnlyTargetRules Target)
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{
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return Path.Combine(GetDir(Target), "Lib", Target.Architecture.WindowsLibDir) + "/";
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}
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[Obsolete("Replace with Target.WindowsPlatform.DirectXDllDir")]
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public static string GetDllDir(ReadOnlyTargetRules Target)
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{
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return Path.Combine(Target.RelativeEnginePath, "Binaries", "ThirdParty", "Windows", "DirectX", Target.Architecture.WindowsLibDir) + "/";
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}
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public DirectX(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "include"));
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}
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}
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