Files
UnrealEngine/Engine/Source/ThirdParty/Windows/DirectX/DirectX.Build.cs
2025-05-18 13:04:45 +08:00

40 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class DirectX : ModuleRules
{
[Obsolete("Replace with Target.WindowsPlatform.DirectXDir")]
public static string GetDir(ReadOnlyTargetRules Target)
{
return Path.Combine(Target.UEThirdPartySourceDirectory, "Windows", "DirectX");
}
[Obsolete("Add DirectX to PublicDependencyModuleNames")]
public static string GetIncludeDir(ReadOnlyTargetRules Target)
{
return Path.Combine(GetDir(Target), "include");
}
[Obsolete("Replace with Target.WindowsPlatform.DirectXLibDir")]
public static string GetLibDir(ReadOnlyTargetRules Target)
{
return Path.Combine(GetDir(Target), "Lib", Target.Architecture.WindowsLibDir) + "/";
}
[Obsolete("Replace with Target.WindowsPlatform.DirectXDllDir")]
public static string GetDllDir(ReadOnlyTargetRules Target)
{
return Path.Combine(Target.RelativeEnginePath, "Binaries", "ThirdParty", "Windows", "DirectX", Target.Architecture.WindowsLibDir) + "/";
}
public DirectX(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "include"));
}
}