29 lines
1017 B
C#
29 lines
1017 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DirectStorage : ModuleRules
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{
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public DirectStorage(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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string ArchFolder = Target.Architecture.WindowsLibDir;
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string IncludeFolder = Path.Combine(ModuleDirectory, "Include", "DirectStorage");
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string LibFolder = Path.Combine(ModuleDirectory, "Lib", ArchFolder);
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string BinariesFolder = Path.Combine("$(EngineDir)", "Binaries", "ThirdParty", "Windows", "DirectStorage", ArchFolder);
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PublicSystemIncludePaths.Add(IncludeFolder);
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PublicAdditionalLibraries.Add(Path.Combine(LibFolder, "dstorage.lib"));
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PublicDelayLoadDLLs.Add("dstorage.dll");
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PublicDelayLoadDLLs.Add("dstoragecore.dll");
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RuntimeDependencies.Add(Path.Combine(BinariesFolder, "dstoragecore.dll"));
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RuntimeDependencies.Add(Path.Combine(BinariesFolder, "dstorage.dll"));
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}
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}
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}
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