36 lines
863 B
C#
36 lines
863 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using System.Linq;
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using UnrealBuildTool;
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public class DX11 : ModuleRules
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{
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public DX11(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
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{
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PublicDependencyModuleNames.Add("DirectX");
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string[] AllD3DLibs = new string[]
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{
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"dxgi.lib",
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"d3d11.lib",
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"dxguid.lib",
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"dinput8.lib",
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"xapobase.lib",
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// do not add d3dcompiler to the list - the engine must explicitly load
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// the bundled compiler library to make shader compilation repeatable
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};
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string DirectXSDKDir = Target.WindowsPlatform.DirectXLibDir;
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PublicAdditionalLibraries.AddRange(AllD3DLibs.Select(LibName => Path.Combine(DirectXSDKDir, LibName)));
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PublicDelayLoadDLLs.Add("d3d11.dll");
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}
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}
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}
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