Files
UnrealEngine/Engine/Source/ThirdParty/Windows/DX11/DX11.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
863 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Linq;
using UnrealBuildTool;
public class DX11 : ModuleRules
{
public DX11(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PublicDependencyModuleNames.Add("DirectX");
string[] AllD3DLibs = new string[]
{
"dxgi.lib",
"d3d11.lib",
"dxguid.lib",
"dinput8.lib",
"xapobase.lib",
// do not add d3dcompiler to the list - the engine must explicitly load
// the bundled compiler library to make shader compilation repeatable
};
string DirectXSDKDir = Target.WindowsPlatform.DirectXLibDir;
PublicAdditionalLibraries.AddRange(AllD3DLibs.Select(LibName => Path.Combine(DirectXSDKDir, LibName)));
PublicDelayLoadDLLs.Add("d3d11.dll");
}
}
}