163 lines
5.6 KiB
C++
163 lines
5.6 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_RAND_UTIL_H_
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#define BASE_RAND_UTIL_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <algorithm>
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#include <string>
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#include "base/base_export.h"
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#include "base/gtest_prod_util.h"
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#include "build/build_config.h"
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namespace blink {
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namespace scheduler {
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class UkmTaskSampler;
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class MainThreadMetricsHelper;
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}
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} // namespace blink
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namespace base {
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// Returns a random number in range [0, UINT64_MAX]. Thread-safe.
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BASE_EXPORT uint64_t RandUint64();
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// Returns a random number between min and max (inclusive). Thread-safe.
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BASE_EXPORT int RandInt(int min, int max);
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// Returns a random number in range [0, range). Thread-safe.
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BASE_EXPORT uint64_t RandGenerator(uint64_t range);
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// Returns a random double in range [0, 1). Thread-safe.
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BASE_EXPORT double RandDouble();
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// Given input |bits|, convert with maximum precision to a double in
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// the range [0, 1). Thread-safe.
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BASE_EXPORT double BitsToOpenEndedUnitInterval(uint64_t bits);
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// Fills |output_length| bytes of |output| with random data. Thread-safe.
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//
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// Although implementations are required to use a cryptographically secure
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// random number source, code outside of base/ that relies on this should use
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// crypto::RandBytes instead to ensure the requirement is easily discoverable.
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BASE_EXPORT void RandBytes(void* output, size_t output_length);
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// Fills a string of length |length| with random data and returns it.
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// |length| should be nonzero. Thread-safe.
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//
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// Note that this is a variation of |RandBytes| with a different return type.
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// The returned string is likely not ASCII/UTF-8. Use with care.
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//
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// Although implementations are required to use a cryptographically secure
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// random number source, code outside of base/ that relies on this should use
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// crypto::RandBytes instead to ensure the requirement is easily discoverable.
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BASE_EXPORT std::string RandBytesAsString(size_t length);
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// An STL UniformRandomBitGenerator backed by RandUint64.
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// TODO(tzik): Consider replacing this with a faster implementation.
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class RandomBitGenerator {
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public:
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using result_type = uint64_t;
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static constexpr result_type min() { return 0; }
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static constexpr result_type max() { return UINT64_MAX; }
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result_type operator()() const { return RandUint64(); }
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RandomBitGenerator() = default;
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~RandomBitGenerator() = default;
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};
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// Shuffles [first, last) randomly. Thread-safe.
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template <typename Itr>
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void RandomShuffle(Itr first, Itr last) {
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std::shuffle(first, last, RandomBitGenerator());
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}
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#if defined(OS_POSIX)
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BASE_EXPORT int GetUrandomFD();
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#endif
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namespace partition_alloc {
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class RandomGenerator;
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}
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namespace sequence_manager {
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namespace internal {
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class SequenceManagerImpl;
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}
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} // namespace sequence_manager
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// Fast, insecure pseudo-random number generator.
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//
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// WARNING: This is not the generator you are looking for. This has significant
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// caveats:
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// - It is non-cryptographic, so easy to miuse
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// - It is neither fork() nor clone()-safe.
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// - Synchronization is up to the client.
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//
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// Always prefer base::Rand*() above, unless you have a use case where its
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// overhead is too high, or system calls are disallowed.
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//
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// Performance: As of 2021, rough overhead on Linux on a desktop machine of
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// base::RandUint64() is ~800ns per call (it performs a system call). On Windows
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// it is lower. On the same machine, this generator's cost is ~2ns per call,
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// regardless of platform.
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//
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// This is different from |Rand*()| above as it is guaranteed to never make a
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// system call to generate a new number, except to seed it. This should *never*
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// be used for cryptographic applications, and is not thread-safe.
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//
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// It is seeded using base::RandUint64() in the constructor, meaning that it
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// doesn't need to be seeded. It can be re-seeded though, with
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// ReseedForTesting(). Its period is long enough that it should not need to be
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// re-seeded during use.
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//
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// Uses the XorShift128+ generator under the hood.
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class BASE_EXPORT InsecureRandomGenerator {
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public:
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// Never use outside testing, not enough entropy.
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void ReseedForTesting(uint64_t seed);
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uint32_t RandUint32();
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uint64_t RandUint64();
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// In [0, 1).
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double RandDouble();
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private:
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InsecureRandomGenerator();
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// State.
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uint64_t a_ = 0, b_ = 0;
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// Before adding a new friend class, make sure that the overhead of
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// base::Rand*() is too high, using something more representative than a
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// microbenchmark.
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//
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// PartitionAlloc allocations should not take more than 40-50ns per
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// malloc()/free() pair, otherwise high-level benchmarks regress, and does not
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// need a secure PRNG, as it's used for ASLR and zeroing some allocations at
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// free() time.
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friend class partition_alloc::RandomGenerator;
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// Friend classes below are using the generator to sub-sample metrics after
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// task execution. Task execution overhead is ~1us on a Linux desktop, and yet
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// accounts for multiple percentage points of total CPU usage. Keeping it low
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// is thus important.
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friend class sequence_manager::internal::SequenceManagerImpl;
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friend class blink::scheduler::UkmTaskSampler;
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friend class blink::scheduler::MainThreadMetricsHelper;
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FRIEND_TEST_ALL_PREFIXES(RandUtilTest,
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InsecureRandomGeneratorProducesBothValuesOfAllBits);
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FRIEND_TEST_ALL_PREFIXES(RandUtilTest, InsecureRandomGeneratorChiSquared);
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FRIEND_TEST_ALL_PREFIXES(RandUtilTest, InsecureRandomGeneratorRandDouble);
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FRIEND_TEST_ALL_PREFIXES(RandUtilPerfTest, InsecureRandomRandUint64);
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};
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} // namespace base
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#endif // BASE_RAND_UTIL_H_
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