47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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using System.Collections.Generic;
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public class WeGame : ModuleRules
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{
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private string TenDllPath
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{
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get { return "$(ProjectDir)/Binaries/ThirdParty/Tencent/"; }
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}
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private string RailSdkPath
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{
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get { return Path.GetFullPath(Path.Combine(Target.UEThirdPartySourceDirectory, "Tencent/WeGame/railSDK/")); }
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}
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public WeGame(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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// RailSDK (Wegame platform)
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bool bRailEnabled = true;
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bool bValidTargetRail = Target.Type != TargetRules.TargetType.Server;
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bool bValidPlatformRail = Target.Platform == UnrealTargetPlatform.Win64;
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if (bRailEnabled && bValidTargetRail && bValidPlatformRail)
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{
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PublicDefinitions.Add("WITH_TENCENT_RAIL_SDK=1");
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// add header include
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PublicSystemIncludePaths.Add(RailSdkPath);
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// add dll dependencies
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string DLLName = "rail_api64.dll";
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if (Target.ProjectFile != null)
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{
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// Can't add this DLL as a dependency of the base editor
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RuntimeDependencies.Add(Path.Combine(TenDllPath, "Win64", DLLName));
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}
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PublicDelayLoadDLLs.Add(DLLName);
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}
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else
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{
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PublicDefinitions.Add("WITH_TENCENT_RAIL_SDK=0");
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}
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}
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}
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