Files
UnrealEngine/Engine/Source/ThirdParty/Tencent/WeGame/WeGame.Build.cs
2025-05-18 13:04:45 +08:00

47 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
using System.Collections.Generic;
public class WeGame : ModuleRules
{
private string TenDllPath
{
get { return "$(ProjectDir)/Binaries/ThirdParty/Tencent/"; }
}
private string RailSdkPath
{
get { return Path.GetFullPath(Path.Combine(Target.UEThirdPartySourceDirectory, "Tencent/WeGame/railSDK/")); }
}
public WeGame(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
// RailSDK (Wegame platform)
bool bRailEnabled = true;
bool bValidTargetRail = Target.Type != TargetRules.TargetType.Server;
bool bValidPlatformRail = Target.Platform == UnrealTargetPlatform.Win64;
if (bRailEnabled && bValidTargetRail && bValidPlatformRail)
{
PublicDefinitions.Add("WITH_TENCENT_RAIL_SDK=1");
// add header include
PublicSystemIncludePaths.Add(RailSdkPath);
// add dll dependencies
string DLLName = "rail_api64.dll";
if (Target.ProjectFile != null)
{
// Can't add this DLL as a dependency of the base editor
RuntimeDependencies.Add(Path.Combine(TenDllPath, "Win64", DLLName));
}
PublicDelayLoadDLLs.Add(DLLName);
}
else
{
PublicDefinitions.Add("WITH_TENCENT_RAIL_SDK=0");
}
}
}